PM3.6 - Meta Knight - Subaction - AttackAirB

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Stats

IASA: 36
Auto Cancel Window: 1-5, 32-39
Auto Cancel Lag: 4
Landing Lag: 16
Landing Lag (L-Cancel): 8
Hitboxes active: 10-11
Hitbox set 0 hits: 10
Subaction Index: 0x64

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-11

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 14 30 100 361 Slash Slash false 8 7
0 1 14 30 100 361 Slash Slash false 8 7
0 2 14 30 100 361 Slash Slash false 8 7
0 3 14 30 100 361 Slash Slash false 8 7

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.23, unk: 0 }
  2. AsyncWait(6.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  4. AsyncWait(10.0)
  5. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  6. AsyncWait(11.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 15.0, z_offset: -7.52, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 10.0, z_offset: -9.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 5.0, z_offset: -9.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  11. SyncWait(2.0)
  12. DeleteAllHitBoxes
  13. AsyncWait(33.0)
  14. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  15. AsyncWait(37.0)
  16. Subroutine(0x28618)

GFX

  1. if (FacingRight)
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 23, graphic: 8, bone: 0, x_offset: -3.1, y_offset: 8.5, z_offset: 5.5, x_rotation: -90.0, y_rotation: 90.0, z_rotation: -80.0, scale: 0.75, randomize: None, terminate_with_animation: true })
  2. else
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 23, graphic: 8, bone: 0, x_offset: -3.1, y_offset: 8.5, z_offset: 5.5, x_rotation: 90.0, y_rotation: 90.0, z_rotation: -80.0, scale: 0.75, randomize: None, terminate_with_animation: true })
  3. AsyncWait(10.0)
  4. Subroutine(0x2bc48)
  5. Goto(0x9019c168)

SFX

  1. AsyncWait(10.0)
  2. SoundEffect1(784)

Other

  1. AsyncWait(11.0)
  2. Rumble { unk1: 22, unk2: 0 }
  3. AsyncWait(14.0)
  4. DeleteSwordGlow { fade_time: 1 }